Roger Ebert once said that videogames, by their nature,
could never truly be art (see the comment beginning with “Roger if you don't really consider games as
art then would be it be fair to say…” and Ebert’s pithy response for a real
treat (use Ctrl+F, kids!)). The resulting internet firestorm brought forth some
interesting counterarguments. There was a lot of back and forth—too much for
me to link to everything, so I’m not going to try.
Ultimately, I found some of Ebert’s arguments to have merit—like
the idea that the mechanics of goal-and-reward-based gameplay are not conducive
to artistic expression—but he misses the larger picture. In recent years, we
have seen videogames that forgo traditional gameplay in favor of experimental
interactive experiences. Even outside of
artsy (yes, artsy) indie games,
there exists a genre which encourages the creative process (something which, as Will Wright points out, can bring strong emotions of pride
when a player succeeds and guilt when they fail).
Anyway, this is all kind of a roundabout way of me saying
that, yes, To the Moon is art. I will cede that the way in which it is art—essentially eschewing
gameplay in favor of creating an interactive story—actually gives some credence
to Ebert’s arguments about gameplay mechanics—the game had to become less
game-like in order to successfully tell its story. Nevertheless, it utilizes
what gameplay it does have to move the plot along and takes advantage of videogame elements to tell the story.
I will also admit that upon misty-eyed completion, I wondered how the story
would work in cinematic form. Whether it suffers from its choice of media is
unknown. To the Moon did not need to
be a game, but since it is, it makes the most of the art form.
The story itself deals with themes of loss, memory,
relationships, and loneliness. The premise, which is better explained by this
video than by me, raises some interesting questions about whether our actual
experiences are as valuable as the memories we take away from them.
The main character’s narrative is told in reverse
chronological order as the memory technicians jump back through memories using “mementos”—specific
objects linked to different points in the character’s life. Most of the
gameplay takes the form of exploring and finding significant objects within the
memories. I confess that I found parts of “Act I” repetitive and slightly
boring, but the plot was interesting enough that I retained the desire to play
through. The game is around 5 hours long, by Steam’s estimation, and I
completed it in three sittings.
I found To the Moon
to be an enjoyable, cathartic experience. To quote my friend, who introduced
the game to me on facebook, “Anyone who has ever been remotely interested in
games as interactive storytelling should definitely check out To The Moon…”
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